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Japanese Mobile Gaming Market to Pass $19.2 Billion in 2018
Since the advent and later proliferation of smartphone technology, the mobile video game market has become an immense industry on a definite upwards trajectory.
While the initial markets of these games were limited, both by host technology and software sales...
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Can banks continue to dominate international payments in a digital age?
There is no shortage of FinTechs in the consumer market. From challenger banks, to remittance specialists, to P2P lenders, banks have undoubtedly lost customers to their more agile counterparts – who often focus on providing just one facet of...
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The 3rd SD-WAN Summit will be held 26/28 September 2018 in Paris CDG
It will be interesting to see next September how much SD-WAN is reshaping the overall telecom industry and whether or not it is impacting the globalization of business services and service providers’ footprints.
Indeed, before reaching this level, the SD-WAN...
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How To Choose The Right Connectivity Technology For IOT
Internet of Things experts usually claim that all devices that can be connected will one day be connected. Industry analysts estimate that in only three years there will be 50 billion things connected to the Internet.
Whether or not this...
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Taking 5G to other industries – a view from the top
While much of the industry discussion about 5G focuses on the technology itself – its implementation and performance – less is said about the impact on consumers. While 5G capabilities will undoubtedly transform consumer communications, how will it affect lives...
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From here to there – ensuring connectivity keeps up to speed
The avalanche of publicity around the launch of Apple’s music service earlier this year highlights the rapid growth in number and popularity of user apps for sharing music and videos. The result is inevitable - an ever increasing amount of...
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When will we have virtual reality cameras on our smartphones?
By all measures, the virtual reality (VR) revolution is finally on its way. With Facebook, Sony and HTC (just to name a few) all promising to bring long-awaited VR headsets to consumers in early 2016, the possibilities for gaming and...
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